Large City: Yal Cedab Ÿhkphÿh

Yal Cedab Ÿhkphÿh

Yal Cedab Ÿhkphÿh
Example Undermountain architecture.
StateHobben
ProvenceCåläruf Provence
RegionStonehill Woods
Founded1056
Community LeaderLord H́atså
Area62 km2 (24 mi2)
Average Yearly Temp32°C (89°F)
Average Elevation21498 m (-15367 ft)
Average Yearly Precipitation66 cm/y (25 in/y)
Population14832
Population Density239 people per km2 (618 people per mi2)
Town AuraWild Magic
Naming
Native nameYal Cedab Ÿhkphÿh
Pronunciation/jal/ /kiˈdab/
Direct Translation[dim] [killer]
Translation[Not Yet Translated]

Yal Cedab Ÿhkphÿh (/jal/ /kiˈdab/ [dim] [killer]) is a subtropical Large City located in the Cåläruf Provence of the Hobben.

The name Yal Cedab Ÿhkphÿh is derived from the Goblin language, as Yal Cedab Ÿhkphÿh was founded by Brënmtesí, who was culturaly Undermountain.

Climate

Yal Cedab Ÿhkphÿh has a yearly average temperature of 32°C (89°F), with its average temperature during the summer being a blistering 37°C (98°F) and its average temperature during the winter being a warm 28°C (82°F). Yal Cedab Ÿhkphÿh receives an average of 66 cm/y (25 in/y) of precipitation, most of which comes in the form of rain during the spring. Yal Cedab Ÿhkphÿh covers an area of nearly 62 km2 (24 mi2), and an average elevation of 21498 m (-15367 ft) above sea level.

Overview

Yal Cedab Ÿhkphÿh was founded durring the late 12th century in winter of the year 1056, by Brënmtesí. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Brënmtesí.

Yal Cedab Ÿhkphÿh was built using the conventions of Undermountain durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Yal Cedab Ÿhkphÿh is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Yal Cedab Ÿhkphÿh is buildings have been located at convienant points along the rivers Yal Cedab Ÿhkphÿh was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the broad cobblestone streets flow where they are able to be made rather than folowing the most convienant paths. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Yal Cedab Ÿhkphÿh, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Yal Cedab Ÿhkphÿh's Relic of the World That Was are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Right off the bat Yal Cedab Ÿhkphÿh hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Many of those buildings are schools, scriptoriums, and even one college. One can only wonder what knowledge the town has come into.

Civic Infrastructure

Yal Cedab Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Yal Cedab Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Yal Cedab Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Yal Cedab Ÿhkphÿh's parks.

Yal Cedab Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Yal Cedab Ÿhkphÿh.

Yal Cedab Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Yal Cedab Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Yal Cedab Ÿhkphÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Yal Cedab Ÿhkphÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Yal Cedab Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Yal Cedab Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Yal Cedab Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Yal Cedab Ÿhkphÿh's public wards, blessings, and other arcane systems.

Yal Cedab Ÿhkphÿh has an Administrative Academy which trains individuals in the administrative arts.

Yal Cedab Ÿhkphÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Yal Cedab Ÿhkphÿh's grid is powered by hydrogalvanic generators.

Yal Cedab Ÿhkphÿh possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Yal Cedab Ÿhkphÿh has a first rate hospital which caters to anyone in need of long term medical care.

Yal Cedab Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Yal Cedab Ÿhkphÿh's natural decorations nor waterways.

Yal Cedab Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Yal Cedab Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Yal Cedab Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The law within Yal Cedab Ÿhkphÿh is highly corrupt, or does not apply to certain favored groups or castes. Strangers might be fleeced by local lawmen, evildoers can be absolved by a payment, and powerful gentry do as they please.

Yal Cedab Ÿhkphÿh's mayor's house was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

Due to the actions of local Kami, autumn is long in Yal Cedab Ÿhkphÿh.

The Hungry Flesh near Yal Cedab Ÿhkphÿh are known to be a mutant strain of the creature.

Yal Cedab Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves reenactments to channel Illusion energies of tier 3 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 31
  • Farmers: 43
  • Farm Laborer: 74
  • Hunters: 51
  • Milk Maids: 35
  • Ranchers: 18
  • Ranch Hands: 39
  • Shepherds: 39
    • Farmland: 59921 m2
    • Cattle and Similar Creatures: 3708
    • Poultry: 44496
    • Swine: 2966
    • Sheep: 148
    • Goats: 29
    • Horses, Mounts, and Beasts of Burden: 1483

Craftsmen

  • Arms and Toolmakers: 32
  • Blacksmiths: 35
  • Bookbinders: 18
  • Buckle-makers: 20
  • Cabinetmakers: 32
  • Candlemakers: 47
  • Carpenters: 44
  • Clothmakers: 43
  • Coach and Harness Makers: 15
  • Coopers: 38
  • Copper, Brass, Tin, Zinc, and Lead Workers: 20
  • Copyists: 14
  • Cutlers: 12
  • Fabricworkers: 33
  • Farrier: 95
  • Furriers: 9
  • Glassworkers: 47
  • Gunsmiths: 33
  • Harness-Makers: 14
  • Hatters: 29
  • Hosiery Workers: 10
  • Jewelers: 15
  • Leatherwrights: 39
  • Locksmiths: 14
  • Matchstick makers: 23
  • Musical Instrument Makers: 21
  • Painters, Structures and Fixtures: 19
  • Paper Workers: 21
  • Plasterers: 20
  • Pursemakers: 26
  • Roofers: 15
  • Ropemakers: 14
  • Rugmakers: 14
  • Saddlers: 26
  • Scabbardmakers: 30
  • Scalemakers: 16
  • Scientific, Surgical, and Optical Instrument Makers: 9
  • Sculptors, Structures and Fixtures: 14
  • Shoemakers: 13
  • Soap and Tallow Workers: 50
  • Tailors: 102
  • Tanners: 19
  • Upholsterers: 22
  • Watchmakers: 20
  • Weavers: 42
  • Whitesmiths: 12

Merchants

  • Adventuring Goods Retellers: 10
  • Arcana Sellers: 9
  • Beer-Sellers: 20
  • Booksellers: 22
  • Butchers: 39
  • Chandlers: 33
  • Chicken Butchers: 39
  • Entrepreneurs: 15
  • Fine Clothiers: 39
  • Fishmongers: 41
  • Florists: 8
  • Potion Sellers: 25
  • Resellers: 61
  • Spice Merchants: 20
  • Wine-sellers: 28
  • Wheelwright: 21
  • Woodsellers: 14

Service workers

  • Bakers: 70
  • Barbers: 72
  • Coachmen: 21
  • Cooks: 74
  • Doctors: 33
  • Gamekeepers: 22
  • Grooms: 13
  • Hairdressers: 47
  • Healers: 41
  • Housekeepers: 40
  • Housemaids: 98
  • House Stewards: 39
  • Inns: 14
  • Laundry maids: 27
  • Maidservants: 57
  • Nursery Maids: 28
  • Pastrycooks: 51
  • Restaurateur: 82
  • Tavern Keepers: 54

Specialized Laborer

  • Ashworkers: 21
  • Bleachers: 13
  • Chemical Workers: 8
  • Coal Heavers: 30
  • In-Town Couriers: 34
  • Long Haul Couriers: 32
  • Dockyard Workers: 30
  • Gas Workers: 7
  • Hay Merchants: 12
  • Leech Collectors: 40
  • Millers: 31
  • Miners: 33
  • Oilmen and Polishers: 24
  • Postmen: 34
  • Pure Finder: 20
  • Skinners: 42
  • Sugar Refiners: 8
  • Tosher: 23
  • Warehousemen: 47
  • Watercarriers: 29
  • Watermen, Bargemen, etc.: 42

Skilled Laborers

  • Accountants: 18
  • Alchemist: 21
  • Clerk: 29
  • Dentists: 14
  • Educators: 38
  • Engineers: 22
  • Gardeners: 14
  • Mages: 10
  • Plumbers: 15
  • Pharmacist: 17
  • Professors: 6
  • Scientists: 11
  • Wizards: 6

Civil Servants

  • Adventurers: 14
  • Bankers: 20
  • Civil Clerks: 33
  • Civic Iudex: 17
  • Consultants: 9
  • Exorcist: 34
  • Fixers: 17
  • Kami Clerk: 28
  • Landlords: 29
  • Lawyers: 18
  • Legend Keepers: 25
  • Militia Officers: 148
  • Monks, Monastic: 49
  • Monks, Civic: 49
  • Historian, Oral: 32
  • Historian, Textual: 18
  • Policemen, Sheriffs, etc.: 36
  • Priests: 54
  • Rangers: 19
  • Rat Catchers: 21
  • Scholars: 23
  • Spiritualist: 30
  • Slayers: 8
  • Storytellers: 60
  • Military Officers: 51

Cottage Industries

  • Brewers: 43
  • Comfort Services: 59
  • Enchanters: 16
  • Herbalists: 17
  • Jaminators: 52
  • Needleworkers: 51
  • Potters: 25
  • Preserve Makers: 41
  • Quilters: 22
  • Seamsters: 74
  • Spinners: 44
  • Tinker: 16
  • Weaver: 36

Artists

  • Actors: 15
  • Architects: 5
  • Bards: 24
  • Costumers: 9
  • Dancers: 17
  • Drafters: 9
  • Engravers: 11
  • Fine Furniture Carpenters: 7
  • Glaziers: 16
  • Inlayers: 14
  • Musicians: 40
  • Painters, Art: 7
  • Playwrights: 16
  • Sculptors, Art: 12
  • Wood Carvers: 52
  • Writers: 51

Produce Industries

  • Butter Churners: 47
  • Canners: 41
  • Cheesmakers: 46
  • Ice Merchants: 6
  • Millers: 32
  • Picklers: 25
  • Smokers: 19
  • Stockmakers: 17
  • Tobacconists: 23
  • Tallowmakers: 35

5597 of Yal Cedab Ÿhkphÿh's population work within a Foundational Occupation.

8642 of Yal Cedab Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 593 (4%) are noncontributers.

Points of Interest

Yal Cedab Ÿhkphÿh is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the late 2nd century a most peculiar disaster struck Yal Cedab Ÿhkphÿh, causing great chunks of ice to fall from the sky. Yal Cedab Ÿhkphÿh lost 163 people, 295 livestock, and 57 buildings in the disaster.. The ice rain is generally remembered as the Heartache Rain.

History